From, LAN games will have its own dedicated client that is separate from Garena+. To continue playing your favourite LAN games, simply download the LAN client here and login with you Garena account! Dec 30, 2012 - I would love it if computer-A in my home could download an installed game from computer-B in my home over my LAN rather than get it from. I would love it if computer-A in my home could download an installed game from computer-B in my home over my LAN rather than get it from steam. Sometimes I use a usb-drive to copy the game over but this doesn't always work and is not convenient. The utility of this request for me is: I'd keep 600g of steam games (between my son and I we probably have that) installed on my big-PC which has a 1TB hard drive. I'd leave it on with a steam account logged in. Then when I install Left4Dead2 on my laptop's tiny SSD for the afternoon, it gets it from the big-PC instead of Steam. My wifi's max bandwidth is 54mpbs, my internet connection to steam maxes at 2mpbs. Also if a friend comes over to LAN-party and downloads a game that we have: they'd get it from my local p2p 'steamcloud.' If I wanted to have a massive LAN-Party at work where we have a 40-station comp lab, I'd get the games installed on one computer and then steam would basically p2p it out to the others. You save bandwidth (and thus money), I save time. Just steal the code from bittorrent imo! Like others have said, just cipy the files over. You don't have to get them from Steam and it isn't against the TOS/TOU to do this. My wife and I do it all the time when we buy the same game. Tune in to this best collection of Rajesh Khanna songs brought together in the form of a jukebox on the. Watch the best Rajesh Khanna hit songs in this jukebox! The first superstar of the Indian Cinema, Rajesh. Rajesh khanna movie songs. Listen to all the evergreen Hindi songs of Rajesh Khanna in this super hit non-stop jukebox! Song List: 00. Cach Tai Game Ve May TinhIt saves on our bandwidth cap (250GB/mo). As for freinds, you can do the same thing. If you expect it to happen a lot, then copy it to a disk or other media. I know several people with slow connections that have others do this for them so they don't have to wait 8 hours for a 5 GB file. As long as they legaly own the game, it is fine. I think it'd be a great feature to have. Really, you can break it up into a few related sub-features: Finding other Steam clients running on the local network Give the Steam client the ability to act as a mini content server Authenticate other clients to be sure they own games they're trying to download The first feature on that list there has plenty of other potential applications beyond downloading; it could power a feature that let you chat with / see the status of other players who are on your local network, for example. You'd probably want to use something like SSDP (as Bittorrent does). The authentication bit is a feature that already exists; it's used for doing authentication in peer-to-peer games. Letting Steam act like a mini content server is also relatively straight-forward. Under the new content system, the content server is essentially a web server, and implementing a very simple web server is relatively easy. Then on the client end it's relatively easy to integrate, just add the discovered local servers to the head of the internal list of servers used for downloading by the client. Then boom, you can get both newly installed games and updates from other clients, pretty much painlessly. Originally posted by:Yep, I know I can copy the steamapps folder.
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